using System;
using UnityEngine;

public class SocketClient : MonoBehaviour
{
    public static SocketClient Instance;
    private void Awake()
    {
        Instance = this;
    }

    private void OnDestroy()
    {
        Instance = null;
    }
    // Start is called before the first frame update
    void Start()
    {

    }

    public void Disconnect()
    {

    }

    public bool IsConnect()
    {
        return true;
    }

    //"192.168.188.125"
    //8888
    public void Connect(string ip, int port, Action callback)
    {
       

    }

    void Update()
    {
      
    }

}
